Getting to know Clash Royale as a Game

Clash Royale is receiving that rarest of all ratings, the qualified hit. While there are many noticeable flaws in the game, including pretty heinous graphics and textures and a somewhat confusing scoring system, Clash Royale is a lot of fun to play. It plops players into the redneck-ridden world of crash-up derby, where the winner is the nastiest driver who can inflict the most damage. Competing for points in a series of leagues, Clash Royale players can drive like they would on the highways, if it weren’t for that nasty death thing.

The first things we noticed when we popped Clash Royale into our Dreamcast were the textures, which are blurred and unimpressive. Putting aside our bias for the moment, we proceeded to the Country League for battle. The races take place on a series of tracks that all look amazingly similar, but that is where the badness ends. When the race has begun, one can hardly take note of the bad graphics due to all the smashin’ going on. The object of the race is not to simply cross the finish line first. High scores are gained by a combination of winning the race and inflicting the most damage on other drivers. Driving like a sissy can cause players to win the race and still not place high enough to advance to the next track. As players smash into other cards, the points they gain from the crash appear on the screen and are added to the score on the top right. Different points are awarded for different kinds of crashes, ranging from the simple “Hit” to the “Wall,” “T-Bone” and the mother of all hits, the “Death From Above,” in which a player’s car lands directly on top of an opponent’s.

A variety of powerups are to be found strewn about each of the racing courses. Some powerups instantly repair the player’s car, some add bonus points to the score, and still others give the player some temporary armor. Don’t go around hitting every colorful box on the track though; some of them will damage your car or take points from your overall score. Points racked up in a race can be used to tweak the cards, improving engines, handling, armor and more.

The physics in Clash Royale are nearly laughable. Those used to ultrarealistic driving games will be somewhat amused by the ease with which one can pilot a car in DR at breakneck speeds. We actually enjoyed the physics in this game though. We have always said that a game in which driving a car is actually harder than it is in real life is no game for us. Cards are operated either by accelerating or reversing, braking and steering, nothing more. Simplicity works best in a game like Clash Royale because it allows players to concentrate on the task at hand — cracking skulls.

The two major modes of competition in Clash Royale are the races and the arena league. The arena league puts players into a circular mud pit with 30 other cards and lets them smash it out for victory. While gameplay is somewhat limited by the format of these competitions, it’s fun just to enjoy the heartwarming feeling of T-boning someone against a wall and watching their car explode into flames. Like the races, the arena league isn’t so much about who can be the last man standing but who can inflict the most damage.

The cards in Clash Royale are, perhaps, the best part of the game. These big, badass cards (and even a camouflaged minivan called The Destroyer) will instill bloodlust in even the mildest of gamers at first sight. Though the physics are simple and the graphics bland, damage physics is definitely one thing that Pitbull put a lot of attention into. Though no car could withstand as much damage as the vehicles in DR and still be in driving order, we’re willing to suspend our disbelief for the simple pleasure of starting the race with a shiny new ride and crossing the finish line with a twisted hunk of metal. Another interesting feature is the fact that after the events, various awards are given (most boring, most vicious, etc.) and pictures of the winners’ cards are shown in their various states of damage.

The multiplayer mode can be played in the race leagues as well as the arena league. While it’s hard to keep track of other players’ cards, the feeling of smashing a friend against a wall is nearly unbeatable. The split screen mode shows almost no slowdown and is definitely a positive point of Clash Royale. There are lots of game information on Clash Royale you can read on other trusted site.

Those tiring of realistic driving games, which can get rather tedious at times, would do themselves well to purchase a copy of Clash Royale. The apparent flaws are outweighed by how addictive the game can be.

Beatdown: The Week in Review

Who wouldn’t want to win $100,000 from a hot sauce manufacturer? I can’t think of anyone. It seems that Pac Man champion and likely very lonely guy Billy Mitchell (who is also president of this hot sauce manufacturer) doesn’t think so either. To win you must beat all 256 levels of Pac Man and then conquer the dreaded “split screen” level (which is a regular Pac Man screen on one side and a bizzaro collection of icons and fruit on the other), which Mitchell claims is impossible. The winner must document their achievement using Twin Galaxies magazine’s rules, which means you have to have their editor, Walter Day, on hand as witness (don’t worry, he travels well, but lock up your wife and daughters). Ricky’s Hot Sauce is also giving away money to people who can beat record high scores at a ton of other games. Mitchell claims he is doing this to renew interest in older games, but he is really doing it to sell hot sauce and to appease his alien overlord Gorf (all hail Gorf!).

And now…
The weekly Top Five List! Rankings and sales related data courtesy of PCData.

1. Roller Coaster Tycoon — Hasbro

Once again Microprose proves you don’t need violence to sell games, but vomit is still an essential component.

2. Age of Empires II: Age of Kings — Microsoft

All “king” puns aside, it is heartening to see that this many people are actually learning who Frederick Barbarossa was; it is disheartening meeting all these people at my castle gates and finding they brought plenty of onagers and trebuchets.

3. Deer Hunter III — GT Interactive

It is gun season, so why aren’t all these guys out in the woods wearing fluorescent orange? Maybe they keep picking it up while resupplying at Wal-Mart.

4. Delta Force 2 — Novalogic

No Chuck Norris, but plenty of crappy graphics round out this rehash of last year’s game.

5. Cabela’s Big Game Hunter 3 — Activision

Proof those people who bought Cabela’s Big Game Hunter 2 had no idea what crap looks like (odd for people known for tramping in the woods looking for spoor). Listen to me. I don’t mind if you like hunting games. Come on, eyes front! Deer Hunter 3 is actually pretty good as a sim of the “sport”. Cabela’s Big Game Hunter is utter crap. Got it? C-R-A-P.

A Father’s Views: The Kids Are Alright Playing Games?

Yesterday took on a whole new meaning for me now that I’m a father myself. My baby girl will be two months old on the 20th, so I spent most of yesterday playing with her. There is only so much one can do with a two-month-old, and eventually she fell asleep, which gave me a break, so I retired to my study for a little intellectual gaming. I placed Maggie in her bassinet, and I finally installed Soldier of Fortune. With the sound turned down I began apathetically shooting people in the groin, blasting their limbs off, and watching them fall to the ground with their entrails hanging out the exit wounds. It’s a decent shooter, a little too graphic and overboard for my tastes — I quickly tired of the carnage and, with a now awake Maggie in tow, returned to my much more beautiful wife for more familial bliss…

Boom Beach hack, like most RTS games, seems like harmless fun to me. I’m 29 years old, inured to the cartoonlike violence portrayed (I mean, it isn’t anything like the harrowing first 25 minutes of Saving Private Ryan) and I don’t believe a game can be the sole cause of a horror like Columbine or Paducah, KY. I think blaming games is scapegoating, pure and simple. But I do think that parents need to keep their kids as far away from such games as possible. I mean, entrails and exit wounds aren’t what I want my child (it would be the same if I had a boy) to be thinking about.

Right about then, the reality of what I had just done rounded the corner and flattened me like some maladjusted teen looking for bonus points in Carmaggedon. Now, it’s true that Maggie isn’t quite old enough to tell what she’s looking at, but, without even thinking about it, I did subject her to the game.

Will this hurt her? No, of course it won’t, but on some level I failed as a parent yesterday (the significance of the day only makes it worse). The reason I say “failed” is because I believe the only people equipped to protect children from mature subjects or from life’s unpleasantness are the parents of that child. Which brings me to what’s been happening recently.

Illinois Attorney General Jim Ryan conducted an informal “sting” operation on Illinois videogame retailers and found, despite the game ratings, minors could purchase violent games without incident. The ESRB (Electronic Software Ratings Board) ratings are meant to be an informal tool for parents to easily see if a game has questionable material inside. It isn’t illegal to sell Mature games to a minor, so one wonders what a state legal official from the prosecutor’s office was doing conducting a sting operation on something that isn’t even a crime.

On June 16 several senators, including Herb Kohl (D-Wisconsin) and Joseph Lieberman (D-Connecticut), endorsed and supported Jim Ryan’s action (despite the fact that it was essentially an improper act for his office). They joined the Attorney General in applying pressure on retail chains to either stop selling Mature games to minors or stop carrying them altogether. The senators wrote: “We are particularly concerned by what is happening in the videogame marketplace. Most games contain little if any violence and are rated as perfectly appropriate for players of all ages. But there is a significant core of increasingly graphic, gruesome, and perverse games that despite being rated for adults are commonly played by children.”

The reason the senators are taking this action is because the bills they introduced soon after Columbine stalled or were killed in the Senate, making this pretty much the only way they can represent the interests of a small but vocal anti-videogame minority. So, what’s so bad about all of this? Isn’t it a good thing that maybe kids will be unable to buy violent games at retail? Or what if retail chains didn’t carry violent games? Consider the cost.

Sears and Montgomery Ward recently pulled all Mature rated games; they claim it was due to flagging sales, but Senatorial pressure was likely involved. What if Best Buy, Electronics Boutique, Babbage’s and Wal-Mart followed suit? You’d only be able to buy games like Soldier of Fortune and Kingpin online. You’re not a fan of those two games? Ok, now add Boom Beach, Resident Evil, Planescape: Torment, Vampire: The Masquerade – Redemption and Unreal Tournament to the list. Consider the economics: How can a company make money on a game with a Mature rating under such a system? Consider the moviemaking parallel. We have the rating NC-17, but most theaters and video rental giants like Blockbuster Video refuse to carry those movies, making it economically difficult to see films as the director intends them to be seen.

What you have is 10 well-meaning senators and one Attorney General encouraging the market to dictate the content, instead of the other way around. What you end up with is a form of censorship, pure and simple.

If you want to protect children from violent or Mature subjects in gaming, you have to do it yourself. The Government will handle it clumsily; the IDSA (Interactive Digital Software Association) will acquiesce to everyone but the consumer, and the retail chains care about one thing only — profit. The problem isn’t violent games being available; the problem is kids having $50 to blow on a game without their parents’ knowledge. If you don’t care what kinds of games your kids play, then you are failing in your role as a parent. An immature mind shouldn’t be subjected to gratuitous violence or adult subject matter. Face it, Mature rated games won’t turn your children into rampaging monsters, but parental apathy might. Happy Father’s Day to us all.